RESUME


I am a 3D artist / programmer who focuses on character art. Models are created using 3D Studio Max and unwrapped with Roadkill. My textures are mainly hand painted using a combination of Photoshop CS5, 3DS Max, and Mudbox.

I am a self taught programmer with a working knowledge of C, C#, Javascript, and Perl.

I have been working in Unity as an artist and programmer for 5 years and am between the intermediate and expert level.


Software

  • Photoshop
  • 3D Studio Max
  • Mudbox
  • Roadkill
  • CrazyBump
  • Unity
  • Visual Studio
  • After Effects
  • Sony Vegas

Work Experience

Machinima, Inc - Animation Producer
2011-2012

Contract for producing 8 3D animated shorts for company's YouTube network.

Production involved writing the shorts, modelling, texturing, animating and rendering 3D scenes. Post effects and compositing were done with After Effects. Audio was recorded and edited with Soundbooth and Audacity. Final editing was done in Premiere Pro. Completed videos were submitted to Machinima liaison for approval or final adjustments.

Education

Fanshawe College, Certificate of 3D Character Design and Animation
Dean's Honour Roll
2010-2011

Character concept and development, 3D modelling and texturing
Animation, rendering, and compositing
Video production and editing

Fanshawe College, Diploma of Multimedia Design and Production
2008-2010

Photoshop painting and image manipulation
Website design and coding
3D modelling and animation
Flash design and Actionscript programming
TecVana group social media game concept development